As I wanted a cartoon-style level, the ‘Advanced Village Pack’ made by Advanced Asset Packs was a suitable choice. I was able to make a
Read MoreThe first thing I wanted to do after completing the block-out to my level was to texture the ground. To do this, I used the
Read MoreTurntable https://universityofhull.box.com/s/0bq5ikr5jmjnm00wegkeoem60pfgzvqv Perspectives Other Renders References Pixelogic (1999) Zbrush [Program] Available online: https://pixologic.com/ (Used for modeling) Adobe (2014) Substance Painter [Program] Available online: https://www.adobe.com/products/substance3d-painter.html(Used for
Read MoreOnce I imported my model into Substance Painter I began texturing my model accordingly. Since I had all the parts of my model separate from
Read MoreFirst I modeled the boots which were pretty easy to do. To begin modeling, I masked the area I wanted the boots to fit around
Read MoreAfter completing the hands, I moved up the body and started working on the hair/head of the model. Originally, I had the plan to add
Read MoreNext, I started to blend the fingers together with the hand and began using the move brush and the dam standard brush to model the
Read MoreFirstly, I began modeling the arms by using Dynamesh to blend the forearm, upper arm, and shoulder together. I then roughly sculpted the elbow using
Read MoreUpon the first attempt at modeling the head shape, I disapproved of the way it turned out. Therefore, I re-attempted the structure using references side-by-side
Read MoreInitial modelling After the initial block of the torso and limbs, I added hands, feet, breasts, and wing bones. To model with wing bones, I
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