First I modeled the boots which were pretty easy to do. To begin modeling, I masked the area I wanted the boots to fit around
Read MoreAfter completing the hands, I moved up the body and started working on the hair/head of the model. Originally, I had the plan to add
Read MoreNext, I started to blend the fingers together with the hand and began using the move brush and the dam standard brush to model the
Read MoreFirstly, I began modeling the arms by using Dynamesh to blend the forearm, upper arm, and shoulder together. I then roughly sculpted the elbow using
Read MoreUpon the first attempt at modeling the head shape, I disapproved of the way it turned out. Therefore, I re-attempted the structure using references side-by-side
Read MoreInitial modelling After the initial block of the torso and limbs, I added hands, feet, breasts, and wing bones. To model with wing bones, I
Read MoreVideo References Advanced Asset Packs (2015) Advanced Village Pack [3D models] Available online: https://www.unrealengine.com/marketplace/en-US/product/advanced-village-pack Epic Games (2015) Infinity Blade: Effects [3D models] Available online: https://www.unrealengine.com/marketplace/en-US/product/infinity-blade-effects
Read MoreI have developed my level further this week with the addition of more Blockout to better direct the player through the natural flow of the
Read MoreThis is the initial block out to my level design, which is still yet under development. I have added basic flat textures to everything using
Read MoreThis is the design for my 3D model which will be a humanoid female with Dragon wings. The design of the wings is yet to
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