Introduction Make a game or application prototype that relates to the theme of ’10 seconds or less’ Idea For my idea, I decided to use
Read MoreIntroduction For theme 2 we were tasked to create an interactive digital prototype that somehow incorporates elements printed on paper such as any of the
Read MoreResearch The first week’s theme was announced to be ‘Fragments’ so I first researched the literal meaning behind this word followed by a mindmap I
Read Morehere below is my playable game zipped up. Unfortunately due to the time scale I had to work on my game, I didn’t leave myself
Read MoreUpon feedback on my blockout level, I was told that the level didn’t include enough interaction. Therefore, I added a box collision when the player
Read MoreAs I wanted a cartoon-style level, the ‘Advanced Village Pack’ made by Advanced Asset Packs was a suitable choice. I was able to make a
Read MoreThe first thing I wanted to do after completing the block-out to my level was to texture the ground. To do this, I used the
Read MoreTurntable https://universityofhull.box.com/s/0bq5ikr5jmjnm00wegkeoem60pfgzvqv Perspectives Other Renders References Pixelogic (1999) Zbrush [Program] Available online: https://pixologic.com/ (Used for modeling) Adobe (2014) Substance Painter [Program] Available online: https://www.adobe.com/products/substance3d-painter.html(Used for
Read MoreOnce I imported my model into Substance Painter I began texturing my model accordingly. Since I had all the parts of my model separate from
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