Acrobatic Rocket Car Dash | Development Log 4
Player Health Zero Health Reset
After the last Log, I decided that the game will be too easy in its current state, so I decided to add a health bar and spikes that damage you on contact. I have set the current player health to 5 and each time the player comes into contact with the spikes, 1 damage is taken off. I may end up making the health 3 instead of 5 if 5 health is too much. In the polishing, i will add effects, including particles and a sound effect upon contact, and maybe knockback if this is abused in testing. When the user hits 0 health, they will be reset back to the beginning of the level. However, the user has no knowledge of whether they are dead or not, therefore, a death screen may be needed. I created the health bar myself, but it might need some improvement
Player Health Script Health Bar Script
I decided to create another health script for the player as I didn’t want this interfering with the original movement code of the player. The script on the right controls the health bar, by using the slider component in unity UI.
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This is the tutorial level in its current state which is now pretty much complete. I will be adding small additions in the polishing stage. Also, I made some underground tiles and made the illusion of an underground cave. I did not make the background myself but instead, I got it from Vector Images.
dzha (n.d) Pixel art game background with blue sky and cloud [Digital] Available Online: https://www.vectorstock.com/royalty-free-vector/pixel-art-game-background-with-blue-sky-and-clouds-vector-27802828