3D Character Design

3D Pumpkin Model

During the lab session this week, we were tasked to model a pumpkin using a variety of different new methods, including Masking, Dynamesh, and Subtools within ZBrush.

First, I used the Symmetry tool to equally put the ‘grooves’ into the sides of a sphere to give it some depth. I then used maskes to create the stalk and the calving of the pumpkin. I completed the model by polypainting the appropriate colours onto the sphere.

Pumpkin Turntable