Acrobatic Rocket Car Dash | Development log 3
Now with the movement and controls correct, I changed the grass and dirt texture to be a little less bland. I may still change this if necessary at a later date.
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I also put an on screen text help if the user fails to make the jump and for future reference that they can press r to reset the level at any point. I may end up adding another on screen text help if they do make the jump, they will still know how to reset the level.
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In the last Log, i managed to get the ball to roll into the goal, but the ball stayed in the scene. I have now made the ball disappear upon contact with the goal and at a later date will add particle/effects as well as a sound when this occurs. However, i still need to change the on screen help to say that the gate to the right of the player is open and they can now see it.
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Upon contact with the gate (still the goal sprite but will be changed at a later date) the user will get transitioned to the next scene/level. In the next Log, I will be making the next level as well as making some changes to the aesthetics of the game.
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This is the script that is run On Collision with the player and the Gate. I used the Tag “player” to identify the player and loaded the scene in which I entered on the inspector on the right side of Unity.