3D Character Design | Development Log 3
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Upon the first attempt at modeling the head shape, I disapproved of the way it turned out. Therefore, I re-attempted the structure using references side-by-side with my model as I sculpt the shape
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I started by sculpting the nose which turned out better than my first attempt at the nose. I did this by inserting a capsule shape onto the existing sphere using the IMM primitives brush. I then began using the move brush to move parts of the nose in place with the face. Using the curve tube brush together with the move tool, I made the surrounding parts of the eye such as the eyelids, eyebrow muscles, and the beginning of the cheeks. Subsequently, I dynameshed the nose and curve tube brushes (at 256 resolution) onto the face and began working it into the face structure using a variety of different brushes, especially the smooth brush. After the nose was on the face, I used the dam standard brush to make grooves for the nostrils
When I completed this process, I approved the initial modeling and began working further on the eyelids and surrounding areas.
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After sculpting the eyelids using the curve tube brush together with the move brush and smooth brush, I inserted a temporary sphere for the eye placeholder. Once I was happy with the eyes, I then moved on to building the mouth, again by using the curve tube brush. This time, I used an IMM primitives sphere to subtract from the face to allow a gap for the mouth to go.
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However, once I added the lips, I wasn’t impressed with their shape. To allow for a change of pace, I began modeling the rest of the body.